How do you get around the extra time or movement it takes to move your crosshair around? You learn how to pre-aim. Having to make much bigger mouse movements to turn around or reach the corners of your peripheral vision takes a lot of getting used to, but ultimately it gives you finer control and less wobble in the crucial moments you’re actually firing. If you’ve never tweaked your own settings, you’re probably using way more than that – something in the thousands.
Most pros use between 400-800 DPI and 1.5-2.0 sensitivity. And he does it using 400 DPI and an in-game sensitivity of 3.09. The NaVi AWPer has one of the sickest aims in all of FPS gaming, and regularly pops off game-deciding headshots in an instant. Most of us probably haven’t spent much time thinking about mouse sensors or DPI, but ‘S1mple’ has. So let’s steal all the pro gamers’ habits and *clears throat* git gud. Lucky it has such a competitive and established esports scene. Rookies don’t have an easy time picking up a game that’s been out there in various forms since 2000, and even those who’ve lapsed – or never got all that great in the first place – can find themselves overwhelmed by cryptic playcalls, improbable headshots, or barbed deployments of the letters ‘E’ and ‘Z’. It’s not lightning-fast like Quake, it’s not as rigorous about simulating reality as Escape From Tarkov, but modern-day CS:GO is considered one of the purest tests of a player’s aim and strategic nous out there. But the proposition has always been the same: a team shooter with an eco metagame and a huge emphasis on raw shooting skill. Since its birth as a mod for Half-Life in *checks notes* the late 1700s, Counter-Strike has undergone many a facelift, engine migration, and mechanical revamp.